Let me start with your post:
2. That's exactly what I was saying - you must make this big quest into several smaller ones, or somehow point the player in the right direction, otherwise you risk people to find that place a lot later than you intended (and a lot stronger, too)
3. I take it that in the sequel, there will be more quests, and the general difficulty of the game will be increased?
10. Yes, he sells armors, but that is another dialog line. The simple "shop" has no use, taking into consideration what he sells.
And now, the new ones:
1. Are "Lea scavangers" your creation?
2. There should be more than one pickaxe in the game
3. And some sort of stove, or campfire, but somewhere more accesible - I nearly developed horns eating veggies. (You could make a stove at the farm, and a quest so that the woman let's you use it)
4. After I got the mages out of the cave, they took off to the place where I found Lagariman, but he remained there. Is that how it's supposed to be?
5. There is a chest in the mages' cave that's not selectable.
6. Graveyarn should be stonger - I had to run in front of him so the razors and orcs didn't kill the poor fella.
7. I should be able to learn to take minecrawler plates.
8. The journal should be updated after each section in a quest. This would inform the player of the current status of his endeavor.
9. After I got back the amulet from that mercenary guy, I had an option to...sniff sniff...end Diccuric. Is that the end if I choose to follow Berengar eventually?
10. Tunnels and stairs in the castle should be wider. It's really stressful how "tight" they are.
11. When I pressed the button on the fire pillar in the castle I could hear the sound, but that wall didn't move - and I could not walk through it. (It was open because that's how I got there)
12. There is a small problem of which you should be made aware - after I installed Diccuric, my english Gothic (original version) turned german

. I mean, I still have the english speech, but everything that is written is in german.
13. I noticed that some new weapons, amulets and stuff appeared - the new amulets though, seem weaker than the old ones - somehow their order of appearance should be changed - the amulet of ore skin is the best one, so it should appear last.
14. I know I said this before, but I feel I must repeat it (to make sure

). The merchants should "get" new merchandise a lot slower. The armor dealers should get armors gradually. You should go through all the weapons, armors, rings and amulets - and slow enough to make the player buy as many of them as possible. Now, for instance, I have too many silver, and nothig to buy with it.
15. After I returned all the amulets to Taliasan, he offered to teach me the first two circles of magic. I guess Lagariman does that too - what is the point of receiving a reward for a quest something you can get anyway?
Also, the players that want to follow a mage's path have a serious disadvantage, the acces to teachers and such for this path is very late, thus forcing the player to increase stats he is not interested in - such as strength.
16. Relly cute robe I found near the tree house

. I love it!
I guess this is it then - Lagariman doesn't give me any quests - he told me to find a hiding place for the mages - but Ardaric feels he has to wait to complete that quest. The test of spirit I can't get either.
I got a quest from Berengar I kinda solved by giving the amulet to Graveyarn. (But it didn't get out of my inventory) By the way - should I have kept the amulet and give it to Lagariman?
Is it over? Please tell me it's not over!!!
It was a great game fellows, and I must admit you certainly have the skills (I remebered - giant scavanger lol

)). I hope the sequel will come soon and I am confident you will live up to our expectations. Good work and god speed!
p.s. Don't make me have to kill Graveyarn, cause I like that guy!