A new day has come, with a new set of questions/suggestion:
1. I think that you should limit the bonuses from mushrooms to mana and blueberries to strength to a certain number of increases.
2. I know you said that you designed most of the game (regarding quests) for a low-level character, but that quest - "The past" and the one with the amulets for Berengar - must be changed. Here is why: I got these quests let's say, in day 8. I found Lagarimar in day 18. What do you think I did all that time? That's right - I explored, I went hunting, I became more experienced. When I found that guy I was about level 18 or 19. You must find a way to point the player to the right place, somehow, or maybe keep him busy with some other quests, I don't know. Maybe even give him some sort of quests in the region, this way he will find Lagarimar sooner. Or another way - a better way, if you ask me - would be to spit this "main" quest into several smaller pieces, eventually mixed with some other quests. I think you got my point.
3. This game should most deffinetly be harder. If it comes as a shock to you, I'll explain myself. The beasts respawn, plants reappear, thus one isn't forced to explore or go further, because he can sum up all the experience he needs near the camp. Now I'm a special kind of guy, I like to explore, I like to check everything out, and I have a great sense to get into trouble, but that's just me

. The point is, respawnable creatures mean inffinite experience which means high level characters, and that doesn't fit with you plan. Respawning plants mean a lot of elixirs - this is somewhat limited because of the lack of troll's nightshade and lab-flasks, it means a lot of potions, and a fourth stomach. I don't want you to get me wrong, I like respawning things, and they are well scattered across the game - both in time and space - but the quests - these should be more difficult.
4. By the way - this is somewhat related with 1 and 3 - I ate too many berries and something really funny happened - those who don't know - try eating around 100 berries in a single day

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5. Also after long, hard days, filled with conquest and sweat, my strenght dropped - a very nice touch.
6. This is more of a question: I used the "auf den riesen" rune, and it took me someplace nice, but there I found a letter - could you please tell me what it says? "Folge den plad der Erleuchtung oder: nur (runter) fligen ist schoner."
7. In the sequel you should definetely have more woods. I love the feeling of Gothic woods.
8. I told Lagariman that I don't believe him - if this is a possible alternate way to the story, and possibly a different ending, the man should attack back. I mean, I started to hit him, and instead of trying to fight back he was eating root soup and smoking. I mean, this attitude of his, is sure to turn around almost any player. I, at least, if I had any doubts about the truth in his words, now I'm sure that he tells the truth.
9. In Diccuric 2 you must change this "must" become a mage thing - I mean, forcing people to become a certain class isn't good, perhaps you should let them choose a set of quests fit for three different types of characters. This is just my humble opinion..
10. What is the exact purpose of that "shop" in the small castle? I mean that Smith guy only has a cigarette, an apple, a piece of bread and some gold - if I remember correctly. Either he receives a better stock, either he should get out of the business.
11. Why do the merchants have so many of the same product? Why in the name of Adannos would I need 5 Short Bows?
12. Speaking of Addanos - those gods - I forgot their names - make sure you make them appear more in the sequel. Or just by name, or some quests, or priests. 'Cause if you leave it like this - if this changes by the end of the game, my mistake - it's better to leave the old ones.
13. Is this world the same with the one in Gothic? This just strook me, speaking of the gods. There aren't the same guys, but Fisk is here, and Homer helped Lee build the dam...this is suspicious.
14. Bug report - I think - In the Test of Body, that darn orc kept running from me. I had to use Pyrokinetics on him to make it stop. It took me half an hour to kill that bastard - in the end he "took a tumble off the cliff"

)
Nice touch for making that one count as a "good kill".
15. I remebered something - that Koll guy, the one I raced as a quest from Graveyarn, I ran like hell from him, I ran from all the beasts, leaving them to him to deal with, and when I reached that wodden bridge, there he is, coming nicely down the path, like he already had the map. This is confusing, since he doesn't have it, but comes from the cartographer. I had to let him get killed by the goblins to make sure that he didn't have it, then go up the path myself to get it. This script, or whatever it is, must be changed,
16. Regarding Diccuric 2, and his new engine - you will keep the fighting system, won't you?
God, this is the longest post in my life - I hope somebody has the patience to read it.
Good night!
p.s. make sure you call me when the beta-testing starts at Diccuric 2
